Cross slash and leg kick upwards into invisibility (2 hits), Do a stab dash forward that passes through smaller opponents, reappearing near the end (large step forward), There are a total of 6 hits if you finish the normal attack combo, Cross slash twice (medium step backwards), Please note that this combo actually has a total of 6 hits (refer to picture above). The +35% shield strength and 40% dmg to autoattacks synergises well with this playstyle, If you take too much damage, the shield will break and bonuses will be lost, If you cannot reliably maintain a shield, then the damage bonus becomes unreliable and outclassed by other sets. I will NOT go into detail about optimising substats because this requires introducing the concept of a gear score which is above the level of this guide. Not all playable characters can equip a sword, but instead, only certain characters specialize in using the weapon in battle. It?s not definitive. Effectively, both 4 set effects are useless. When possible, Q whenever possible to maintain the +15% crit rate buff and energy recharge. Direct Damage focuses on the damage your character is doing with their skills and attacks, while Combination Damage focuses on the damage you do by combining elements to make explosions. Supports with persistent party buffs and enemy debuffs to increase DPS on enemies after being swapped off. This combo produces the highest DPS possible from autoattacks. 4RB is great, but can only be used if there is a geo user in the party who can continuously cause crystals to drop. It heavily depends on what utility your team is providing in support to Keqing, because it will affect which kinds of Elemental Combinations you are doing, and how often you can be doing them. You may consider Maiden’s Beloved for extra heals as well. 4 Lavawalker (Crit%/CDMG + ATK%/Energy% + Pyro%): Also essentially a 35% damage increase, but more conditional. The only “viable” artifacts for a Support Klee (heaven forbid) would be Maiden’s beloved with Malice, or exile/scholar for more energy recharge (capped at 4 star). You get free pieces throughout normal game progression, %atk is generally less valuable in the endgame because there are so many sources. 2G/2TF can function well as a transitory set. For example, my 5* feather got a really lucky roll and I have ~35% crit damage from its substats. So, you?ve got a couple of weapons, but none of them are the definitive ?best weapon for Keqing?, The Flute, so you don?t know what to do. Gameplay Revealed – 2020. The type of playstyle is mainly determined by 2 factors. This includes sources from weapon passives like Lion’s Roar and Aquila Favonia. All the other swords (updated 11/19/2020). Amber’s Q is relatively low CD at 12s. It should be noted that Overworld is separate from Abyss because Abyss requires a different team setup based on floor. 4TS is ranked last because you cannot reliably apply the electro debuff with 3 other players triggering reactions. If you space out the initial cast with the recast, you can extend the duration. Passive: On hit, Normal or Charged Attacks increase Base ATK and DEF by 4% for 6s. Both the Rancour and the Blackcliff are Physical DMG%, so their secondary basically isn?t used by us?at all. I have both at refinement one and my Keqing is much more consistent with iron sting. If you continue to use this site we will assume that you are happy with it. Example: Xiangling’s Guoba is a persistent skill that periodically applies pyro. Can apply electro after clearing the pyro status gauge, Can benefit from +35% dmg for a significant duration of time. ? If you keep increasing only one of %TotalATK, %DMG or %TotalCD, you will reach a point where it results in. Specifically, the “Stats/Mechanics” tab will honestly teach you EVERYTHING you need to know about stat prioritisation. Personally, I’d rather get energy recharge from substats or even an hourglass stat. You can also go with a full 4 piece Exile for a more energy supportive build. She can however use one enemy’s element to swirl it into another enemy for shield/armor breaking purposes. The sustained playstyle doesn’t require as many character swaps because a lot of the DPS comes from persistent skills/buffs/debuffs, Mobile users may consider the sustained playstyle due to fewer actions required to setup the DPS windows, 4 set Thundersoother (with Electrocharged/Venerer roster), 4 set Thundering Fury (with Electrocharged roster), 2 set Thundering Fury / 2 set Gladiator’s, 4 set Thundering Fury (with non-electrocharged roster). C6 gives +35% damage reduction inside Q’s area of effect. To start off with, all damage you deal is based on a percentage of your ATK stat. Not a bad weapon for other DPS, or to maybe put on one of your support units so they can benefit from the secondary stat. Skyward Blade: At 90/90, Skyward has only 41 more base attack than a 90/90 Prototype Rancour. Devising some way to test this would be quite interesting, Use 4 set Thundersoother for solo focused overworld content. Focused for healing builds. Using a hydro user to vaporise the pyroslime ~3 times clears the pyro buff and the pyroslime doesn’t reapply for a variable amount of time, Can trigger Overload to get E cooldown reduction, Triggers overload less often than when against cryoslimes due to pyroslimes not always being pyro, Has less E CDR than compared to cryo scenario. Examples include, but are not limited to. Are all the enemies you face going to have a massive hitbox in which the pyronado is always touching like ⅓ of the time? We hit really fast, and its effect doesn?t have a cool down, so we?re going to either be critting a bunch, or hitting those 5 stacks quickly and?then?critting, and we?ve got a good Crit number. What is your DPS increase? Don?t feel pressured to go with the Absolute Best Weapon Ever? Ascension 4 grants CD reduction on E by 50% which turns his E tap cooldown into 2.5s inside his burst and turns him into a DPS machine. That being said, Iron Sting’s secondary is Elemental Mastery, and we like that more than we like that icky Physical Damage. Subcarries/Enablers have persistent skills that allow for significant DPS after leaving the field. Jean definitely takes a while to charge her Ult unless you are swapping to her every time you can to spam her E to proc energy balls. This isn’t including noblesse which will provide more attack%. You always have the +25% physdmg bonus and can maintain a 35% charged dmg bonus. She already gains +15% energy recharge for 5 seconds after Q. *** If you are unfamiliar with Carry, Subcarry, Enabler, and Support definitions, please review them here, After viewing and analysing a lot of AR48-50 gameplay videos from our server, we were able to categorise the gameplay styles into Quickswap and Sustained. Note that the first bounce of [E] won’t benefit from this. EM (elemental mastery): Most of your elemental reactions should be triggered by your supports. It simply means that Physical Keqing loses Keqing’s innate mobility. Even though E becomes available quicker, that time window is normally reserved for support swapping, so this may not be optimal. HP%: If you’re dying to stuff in WL1-3, consider switching to Barbara main. Note that at C6 Bennet’s auto attacks inside his elemental burst turn to pyro so consider this when going all in on a goblet selection. The Alley Flash is the 7 best sword in Genshin Impact, this sword has 44 base attack damage (level 1) and it passive increases ATK for 6s. I will attempt to show you how to build Keqing in the early-midgame (Pre-AR40) and lategame onwards (AR40+). In the above sections, I’ve shown you everything that affects your total damage calculation in a vacuum without considering anything else. Consider running a Pyro in your team as your support element (Xiangling is fantastic for this). A fun fact is that in a Sustained EC roster (eg KQ, XingQiu, Fischl, Anemo), you can put 4TS on KQ, XQ, and Fischl and they will all benefit from the +35% DMG. Because of Keqing?s passives, she?s able to very easily focus into either category, and focus on either substat, or on raw ATK and DMG numbers. With a hydro support, you can maintain 100% uptime on the electro debuff. Use this combo when you are low on stamina or wanting to conserve stamina, Use this combo when you are wanting to constantly reposition to avoid taking damage. Since %ATK does not take into account the feather and artifact substats, we create a new value that takes everything into account. Check out this exciting Genshin Impact Account for $30 from our trusted seller Dandreans who guarantees Instant Delivery (Offer ID: 157797674). If you are unable to maintain 100% uptime on electro, you will inevitably lose DPS because you will be applying hits that do not have the 35% bonus damage. When I calculate my ratio in later stages of endgame, I actually may be able to replace my circlet with a stat that is not %CD or %CR if I can maintain 65-85% CR and my Keqing ascensions give me enough innate growth of %CD, This means that Cenpi would benefit more from investing in %TotalCD over %TotalATK and %DMG. Once he does Ascension 5 at AR50, he will gain free %CD on Keqing so it is even more value from him to take out %CD and give it to %CR. The 4 set adds 36% crit rate which fulfils the 1:2 ratio. There are plenty of guides out there on how to build a team already, so I?m not going to be doing a general guide on it. In addition to this, ElectroQueen playstyle definitely does involve weaving as many charged attacks as possible. 4TS wins hands down because of 100% uptime of the 35% dmg bonus and 4TF inability to deal electro dmg or trigger reactions with Keqing. This is why 4TF is ranked lower. Without their constant thirst for thighs knowledge, we wouldn’t be here in the first place. In Abyss, you will have floors that have the same innate elemental enemy on both halves. ?, or ?What Artifacts should I use?? Lion's Roar: 42 (510) ATK 9% (41.3%) Bane of Fire and Thunder Increases DMG against enemies affected by Pyro or Electro by 20~36%. You could essentially recharge your elemental burst with one elemental skill, pop your elemental skill and rotate to Keqing as Chongyun’s cooldown for both skills are around 15 seconds. Research. I will not explain the math, but the ideal ratio is. When we are optimising or “minmaxing”, what we are really trying to do is answer this question. Theoretically should be a nice increase in DPS considering an ElectroKeq build combined with jeans 6second CD ‘E’ skill for proccing swirls allows for maintaining the 4 set effect near indefinitely as enemies allow. Royal Longsword*** Conditional: assuming you haven’t hit 85% crit rate; Iron Sting (F2P) Descension; Sacrificial Sword In Genshin, we?ve got a few different two different categories of focus, with a few different ways to approach those two categories. The electro and/or hydro subcarries ensure 100% uptime of electro aura for the 4TS DMG bonus. The main description of Prototype Rancour says that this sword is an ancient longsword discovered in the Blackcliff Forge. Use 2 set Bloodstained Chivalry and 2 set Gladiator’s for any scenario not covered above or if you want a jack of all trades set. Definition in the context of damage calculation. The Alley Flash. From here on out, it?s down to preference. Skill has a very high base multiplier and good for adding some burst damage before swapping away. After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 25% for 8s. As mentioned above, we want to prioritise %atk until endgame at AR40. I’d consider this a tie since 4TF advantage isn’t from the 4 set, but due to the 2TF. So I decided to do some?math. The physical DMG and ATK bonuses stack more often and will last longer than if you run Iron Sting. Swords are light and are usually held with one hand, it is a balanced weapon that is capable of inflicting light and fast attacks and a decent amount of damage. In specific conditions, Jean can act as an Enabler, Jean is generally recommended as a Support with 4VV, At C2, defeating enemies with his Q will extend the ability duration up to 15s, At C6, he gains more DPS on his Q and receives 15 energy after it ends, His E and Q are on a short cooldown and as a result have lower damage ratios, Cryo can only melt at a 1.5x ratio and freeze off of hydro, making it more suited to setting up other elements, There aren’t any great cryo artifact sets currently, equivalent to crimson witch/lavawalker/TF/TS/venerer, Kayea’s E is a 6 sec cooldown AoE application of cryo useful for quickly reapplying the superconduct debuff for an AutoKeq build, His Q is on a 15 sec cooldown and is persistent when switched out, allowing for a constant application of cryo to enemies, The AoE radius of his E is both not very wide nor extends very far, and requires him to be close up, His Q also requires you to be in melee range of enemies, which may be an issue in certain domains or abyss floors, His second passive talent “Heart of the Abyss” allows him to regenerate more elemental particles from his E, resulting in a slight increase in energy recharge for the whole team, His third passive “Hidden Strength” reduces stamina consumption from sprinting by 20%, When combined with hydro, his Q and E provide on demand frozen CC, Unlike chongyun his abilities do not convert your team’s attacks to cryo, making him a better pair with a physical damage build, He can easily break electro fatui and hydro abyss mage shields due to his low cooldown E, Both of his abilities require close range to be useful, If you are using him as an enabler and keeping him underleveled, this weapon is great for increasing his movement speed and survivability, 4 Noblesse Oblige synergizes well with his low cooldown elemental burst, but the 4pc effect does not stack, so take that into consideration when gearing your team, 4 Scholar allows him to recharge your bow and catalyst users elemental bursts when he regenerates energy, great for pairing with sucrose or venti, As a free character, he works great as a cryo enabler for comps that need one, and needs very little investment to be useful, Jumpty Dumpties [E] are a fast and easy “place and forget tool” that will linger for 15 seconds, Charged attack is fast and cancellable, on top of having ludicrous damage scaling with a Spark, C4: Tactical nuke dealing Aoe Pyro Damage, C6: While Klee is out dealing damage with [Q], she will regenerate energy for all party members, Sparks n Splash [Q] requires Klee to stay out to get full mileage (without C4), coupled with a rather lengthy animation to execute, Charge Attacks while great, require a Spark to use fully, otherwise dealing about the same damage as a Keqing Charged Attack while consuming double the stamina, Waiting for 2 charges of [E] takes 40 seconds, [E] lasts 15 seconds and has 2 charges, giving plenty of, Overall large AoE on all attacks, spreading Pyro like a forest fire, Overload procs can generally be hit or miss, as the knockback can result in missed hits, Aside from the initial bounces of [E], mines are stationary and offer little to no control on whether or not they’ll be proc’d, [Q] does not persist after switching, making sustained Pyro applications not very consistent, Overall very high knockback on Charged Attack and [E], same with Overload, Charged Attacks CRITS generate 2 energy for the entire party. Keqing doesn’t often trigger elemental reactions in solo play due to her high rate of application of electro debuff onto enemies. The first category is ?Direct Damage?, and the second category is ?Combination Damage?. Wind’s Grand Ode (Q) – With a relatively low cost (60 energy), top tier CC, and its Elemental Absorption, it is an easy to use combo with any number of characters. Finally, every weapon has different Effects. BiS for DPS Venti. Prototype Rancour is a Sword in Genshin Impact. I will not go super in depth. Compare these stats and choose who is the winner of Prototype Rancour vs Iron Sting for you. Please note that R1 Black Sword beats R5 Rancour in electro, R1 Black Sword > R1-R4 Flute on electro. Typically, triggering other elemental reactions aside from Superconduct is not recommended. The three stats that matter in this section are CRIT Rate, CRIT DMG, and Elemental Mastery (hereafter abbreviated to EM). The increased dmg is dealt separately. Amber can deplete Cryogunner’s elemental armour with 2 charged shots (regardless of level), Amber is recommended mainly as an Enabler, Barbara lacks short cooldown abilities to function as an Subcarry as her E is on a 32s CD and provides no damage, E can provide a source of persistent hydro aura for 15s and up to 20s with A4, Her normal autos all apply hydro and her charged attack deals AoE hydro, Her E and autoattacks will effectively break pyro shields/armor, E is a great source of persistent healing, but it will continuously apply hydro onto your own character (bad for cryo domains). That being said, Iron Sting?s secondary is Elemental Mastery, and we like that more than we like that icky Physical Damage. There can be specific scenarios where using 4 set Berserker results in a small (100-200dmg difference) increase in damage over using 2 sets of 18% atk (36% atk total). The reason for this is because electro-related elemental reactions have much higher damage in the early-midgame relative to endgame. Both his skill and ult apply multiple sources of hydro simultaneously, ensuring that Keqing will always have a hydro afflicted enemy to trigger Electro-charged. Her Stiletto Restoration (E) is on a 7.5s CD that can be further reduced with certain set effects. +40% reaction damage sounds good on paper, until you realise a level 90 KQ with 200 EM (higher than average) and 4TF triggers electrocharged for a whopping ~2900 damage… In late game, this is probably equal to or less than a normal autoattack by KQ. 4 Maiden Beloved : Using an Elemental Skill or Burst increases healing received by all party members by 20% for 10s. Can only occur once every 15s. Obviously the above compositions will not be ideal in every scenario, but sometimes you need to build a specific element-focused composition to tackle certain Abyss stages or bosses. My guiding principle for you is this: Pick out the most decent stuff in your trash pile. Most F2P will only have Amber (or Xiangling after completing Abyss 3-3) available as a source of pyro in their team. However, unless another element is already applied, she won’t really feel the benefits of the extra reaction damage. His DPS will increase if he reinvests the %CD stat into %CR such that it is closer to 1:2. Example: Keqing has one of the highest autoattack speeds in the game. Kaeya: mainly for Fatui Hammerboy’s electro armor. Physdmg% has no effect on elemental damage (purple numbers). Refer to this, Only the circlet can roll %CD or %CR primary line, Only the goblet can roll %electro/physdmg primary line, But %ATK primary stat can be rolled on circlet, goblet, and hourglass. For now, though, we?re going to assume you already have a team that you like, and you?re just trying to pick the right weapon for Keqing (or another DPS carry for whatever reason). The increased dmg is dealt separately. Prototype Rancour (4 star, ... Iron Sting (4 star, can be forged) - Dealing Elemental DMG increases all DMG by 6% for 6s. Orbiting rain swords provide substantial damage reduction while they exist and moderate healing when they shatter/expire, His ult adds a large amount of extra offscreen DPS as Keqing attacks, Rain swords cannot shatter while his ult is active, and thus will not heal for the whole duration, but will shatter and heal at the end, Healing is limited compared to other options (Barbara, Qiqi, Bennet, etc), Ult damage is once again limited to a single target, Any 4* or 5* Recharge Sword (Sacrificial Sword preferred), Lion’s Roar (to take advantage of electro status with Keqing), Harbinger of Dawn if you have insanely optimised artifact substats. The Middle ATK swords are interesting, and really where we?ll be pulling from. Prototype Rancour Overview Prototype Rancour is an ancient longsword discovered in the Blackcliff Forge that cuts through rocks like a hot knife through butter. Remember that the 4 set effect increases ALL damage instead of just electro damage. This number is then multiplied by any DMG% bonuses you have. If you have Bennett on your team you basically have a burst/enabler/support in one package. So, when someone else ended up asking a question of ?Which of 3 specific weapons should I use, please don?t say the Flute, I know that already, I don?t have it though?, I felt for them. It’s also possible to light the pyroslime back up on fire with any pyro skill. R1 Black Sword < R5 Flute on electro, but only by a small margin. However I do not know if ‘Infused Swirl’ correlates to elemental absorption since Jean has none and can only trigger swirls. Amber is likely to be a trigger character. Prototype Rancour or Iron Sting and why? If you are struggling with energy recharge, you will benefit less from this set. Skill has a relatively long cooldown of 21s. Abyss level 12) and remove wet vs Wet/Cryo freeze enemy patterns. 4G ranks below 4TS because its bonus only applies to normal attacks and not charged attacks. However, I am confident that this advice is relevant to 90+% of players who are trying to build Keqing. 4TF bonuses are specific to electrodmg only, which makes me feel like dipping into physical bonuses will fundamentally conflict with the set. Fischl’s E can summon Oz which it can shoot a single target enemy and dealing Electro Dmg, it can remains on the field for 10s (12s for constellation 6), Fischl’s E can deal burst dmg when summoning Oz and deal high AOE Electro Dmg (C2 bigger aoe and higher dmg). Prototype Rancour is a weapon in Genshin Impact. There?s a?lot?that goes into picking the best weapon, and I could break down every part of it with the power of?MATH?for you, but we?re going to instead focus on the core principals, and how to apply them. If you’re able to maintain electro aura on the enemy, 4TS gives a massive 35% DMG boost to autoattacks, E, and Q, Can be hard countered by certain innate elemental enemies like Cryoslimes and Anemo hypostasis. ?, ?What numbers increase my focus? Why do you only consider a physical cup swap viable on 4TS and not 4TF? If you have 4-stars, you pick from your 4-stars, but if you only have 3-stars, you pick from your 3-stars, and so-on. Needs good stamina management since highest DPS attacks involve charged attacks. instead, people were answering with ?this is what you should try to get?. While with prototype rancour, you can’t use your E skill because your damage drops for 5 seconds after it procs. For Keqing, if you?re able to apply non-Electro elements to enemies consistently?while?you are Keqing, Elemental Mastery is?extremely good. After the Flute, I recommend the Lion?s Roar. These effects vary in how they work and are all pretty cool on the 4-stars, and even some of the 3-stars are really cool, so you need to look at what the effect of your weapon is. Prototype Rancour – Qiqi Best Weapon Build (2)”Prototype Rancour“. But we can give 4TF the benefit of the doubt and say 4TF > 4TS in the cryo matchup. The average player will have maybe 2 funded DPS including Keqing, so it is reasonable to assume that they will have to tackle an electro stage with Keqing. We will continue this discussion in the Endgame section. Search . Okay, we?re going to go a bit more of a dive into specifically Keqing?s weapon options now. TF has to chase mobs harder if it wants to trigger overload. That being said, we know which?stats?affect which kinds of damage (mostly), so we can work from there. If you happen to have a 5-star weapon, use it, no-questions asked. That being said, Iron Sting’s secondary is Elemental Mastery, and we like that more than we like that icky Physical Damage. However, once you reach 100% crit rate, this 1:2 ratio no longer applies because additional crit rate does nothing. Damage = (Base attack)(1+%TotalATK)(1+%DMG), Investing that 10% into %DMG allowed us to get a 10% increase instead of 5% if we put it into %TotalATK. 2 set Thundering Fury AND 2 set Noblesse Oblige OR 2 set Gladiator’s. Yes: The only other sources are set effects and weapon effects.
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