geffenia farming hunter

  • Post author:
  • Post category:미분류
  • Post comments:0 Comments

Armour: Bathory Card, or if you feel like risking a bit to kill faster, Gloom Under Night Card. Eddga Card: either for swapping or perma, it's good to have Eddga in such a map. If you aren't linked, the build isn't as good. Grand Cross test build, goes for INT, VIT and DEX, taking advantage on the high damage the DEX provides. Nothing fancy, just mob and kill. Either kill it or teleport away. But what do people want from them? See that you need 2 Bradium Brooches and 3% ASPD armour (or a Baby Leopard Pet) to reach 190 ASPD, https://wiki.talonro.com/index.php?title=Farming_Spots_-_Geffenia&oldid=6045. General Egnigem Cenia Card is the default choice for Bowling Bash and Holy Cross Stalkers. In case of Triple Attack and Aspersio build, you might want some ASPD, so Doppelganger Card is another card you might want to consider. Lower Headgear: standard choices, they raise either ATK or damage. Use Shield Chain once on each monster and let them die while you spam it on the rest. Garment: Deviling Card. You try to get Critical stat through gears, like the Sniping Suit, Gryphon Card, Alligator Card and others. The Hunter (Hunter Guildmaster) will give you 200 Silver Arrows and transfer you to a waiting room. Shield: pick either Golden Thief Bug Carded shield or Tirfing or Hodremlin Carded one. High Priest with Rod and 4 Necromancer Cards, High Wizard Card, 2 Celebration Rings and Platinum Shield. For cheap builds, go with 2 Mantis Rings. Even if they can dodge, they still lack enough Flee to take care of a mob (making the mob, not tanking it outright); moreover when you have Violies hitting you, as they don't move from their position. This guy abuses the damage of his bow as well as a bit of luk to aid in blitzing. Rush to second job since this is just a passing class. The weapon you use doesn't matter. Most knights come up with one of these for general purpose: Mid Headgear: STR mid with Dark Illusion Card or with Stormy Knight Card. Arrow Vulcan Clown. It's heavier and hurts more. Meteor Assault deals damage to all enemies around you, with a chance of causing a status ailment (won't work on these guys, they got high VIT) on them. If done correctly, you can level up while farming. Frilldora Card is good to bring the enemies to a wall, kill what you need and disappear from that place. Second one requires some mobbing ability, but can yield great results. As you see, this is your typical full geared Lord Knight, but using general purpose stuff rather than DEF piercing. Footgear: General Egnigem Cenia Card. Snipers have a few skills to kill these guys: First two ones are pretty straightforward, you're a machine gun and you have to kill everything on sight, either with Double Strafe or critical/falcon spam. Due to its high MDEF and Shadow Property 4, it's pretty resistant to elemental magic. The drawback is that well, it doesn't have the power of a Soul Breaker. This guide is intended so you know better the place, and know what to look for, in the case you're looking for fast zeny. High STR build, uses Ifrit Card, 2 Doppelganger and 2 Mobster Cards. Garment: Deviling Card. Footgear: General Egnigem Cenia Carded footgear, Mysteltainn Carded footgear. Recommended Level: 20+ Reasons Why It’s a Great Farming Area: Even at a low level, any player can hunt monsters and items in the Byalan Island Dungeon. The loots are pretty good (Oridecons, Eluniums, interesting gears, the card), and if you have the proper elements (Shadow Property 4), it shouldn't be difficult to kill (Grand Cross works wonders against this), but it isn't your main target here. Vampire Whitesmiths are explained in this guide: It's a good build, it's a variant from the traditional Niffleheim Whitesmith build: The main issue with the Vampires is that they got higher survival rates once they start with the killing (you need to spam recovery items while mobbing), as they get enemy HP thanks to the Sniper Card and Rideword Hat. PRO: Click and watch gameplay. INT: 9 This is similar to the build above, but uses a one shot skill, Shield Chain. You're going to need an endower to enchant your weeder or Caesar sword so you'll be pushing a lot more damage. Headgears that increase DEX, INT or STR. Main advantages of the class is the staying and recovery power it has, being able to buff itself. Footgear: mobility is important with these builds, as they rely a lot on hit and run tactics. Bring the character to the Geffenia map, put it in some safe spot (more or less) so that you can go back there to rebuff. Requires slotted Ice Pick and Lady Tanee; and some switching between Gloom Under Night and Bathory/Evil Druid. Once the monster attacks them, the monster is theirs. That means that, without DEF pierce, the sword works, more or less, like a multiple Sword Guardian Carded blade. Currently, as of September 22,2017, Cyfars are bought at 800 zeny, but it will increase back to almost 1k zenny once the prices are stable again. Your build should be around AGI, VIT and DEX. Cart Termination Whitesmith: this would be a basic gear set. Soul Breaker/Meteor Assault Build Assassin Cross. Mobbers prefer Bowling Bash, while lazier people might get Aspersio copied and just normal attack with it; let's compare a bit: The tactic is pretty similar to Mavkas, just that the monsters you need to avoid are harder. With that VIT you can always swap to Hell Poodle Card and recover some HP with meats. Accesories: things that increase damage or general purpose stuff, like Celebration Rings and Brisinghamen. Let's analyze them one by one: The Bloody Knight is one of the "minibosses" of the area (though it doesn't have the Boss protocol). Dark Lord Card: low on HP? Violies: the cause of why mobbing in this map can be a pain. General Egnigem Cenia Card: should be your default card. The damage can be modified by % damage cards, such as Turtle General Card or Santa Poring Card. Remember that he doesn't have to tank that monster for you or whatnot. It uses Silence on you from time to time. One of the main advantages of this class is the skill called Greed, allowing you to gather your loots fast. If by any chance you can't one shot with Soul Breaker, use Meteor Assault once or twice and then Soul Breaker. With +5 DEX food and Sohee Pet it's 3 hits. Meteor Assault: default build. Niffling Whitesmith with Chicken Hat, 2 Vanberks, DBSS Orcish Axe, With Lord Kaho's Horn. And one of the best for hunting field MvPs besides Geneticist. Fake Angels are the same. Same, but with Shield Reflect, you can ditch out the Gloom Under Night, but you get less DEX. One shotting is important, as each use of the skill costs 1,500 zeny. Ice Pick, Bloody Knight, Bathory. High AGI and Flee, that make sure that you get maxed ASPD and high Flee (307). Armour: as the upper headgear, you got 2 options here, depending if you're looking for survival or damage, or you can swap both. No Aspersio, so requires 2 BB hits. That means that you'd be able to have a two hand sword that pierces DEF with 2 slots. Second one can be done multiple ways, but you need a weapon to pierce DEF somehow. Yes, Plagiarize is what gives Stalkers a lot of flexibility here, you can copy: AGI will be usually your main stat, even if you're Bowling Bash type, to get as much Flee as you can. Be careful with Dark Priests, they are Boss type, so they can see you when hidden. Armour: Bathory, or if you feel like risking a bit to kill faster, Gloom Under Night Card. Check out the Provoke build later on. Geffenia isn't an easy place. It also has a low After Cast Delay, thus being able to use other skills fast. Soul Breaker builds tend to be a bit minimal on the Flee part and they usually need to one shot, some people swap after: You can check Meteor Assault with those builds and see how it works. It's the only Holy Property monster of this map, but it's the most common one, making you carry Dark Property (or at least, Neutral Property) weapons with you if you want to stay here long. The main advantage is that you can focus your stats in 2 (DEX and AGI), leaving the rest for loading capacity or whatever. Best thing is to walk away, bad luck, mate. Ice Pick Lord Knight: how to one-shot a Succubus without Megingjard. Skills: skills live Investigate or Spiral Pierce either do special damage to high DEF monsters or plain ignore the DEF. Most times, it will be a bother for your farming. Has no SQI grade stuff, but uses Celebration Rings, GEC, Deviling and Excalibur. This applies mainly to Lord Knight classes (see build below), though High Priests use similar tactics. Same as Incubus above, but on a higher level. While Grand Cross is not too viable here, due to the False Angels and to the fact that you won't mob much, they still got a few ways of dealing the monsters here: Note regarding usage of Ice Pick with Shield Boomerang and Shield Chain. The Niffleheim build was given in case you got one already and are considering using it there. DEX: 9 Remember that you can buff yourself if you don't have/want to use a Priest slave. Byalan Island Dungeon. Mid Headgear: STR mid Dark Illusion Card if you're using the combo (alternative to upper) or AGI mid Stormy Knight Card if not. Lower Headgear: Pirate Dagger (or whatever headgear suits you). While this guide focuses on one shotting for more efficiency, survival comes first. Seems stupid, but these 2 things can make a difference. Making a forger and/or a brewer always works when you are planning to earn zeny! Don't be afraid of spending money, Maximum Overthrust should be used if possible, it will make your farming faster. Remember me Not recommended on shared computers. It will also protect you from all monsters, and with Autoguard, you can get a decent protection. Celebration Rings as default, it's nice to have all these bonuses. Armour: Bathory Card or Evil Druid Card. Holy Marching Hat: autocast Aspersio 2 on you with a chance. Other variant is the VIT/DEX build, but you will get hit more. This guide will teach you the proper stats, skills, equips and grinding spots for a farming Whitesmith build. If DEX isn't a must (Triple Attack, Aspersio or Holy Cross builds), you can get Phreeoni Card or Queen Scaraba Card to get some Hit. Oddities: Bloody Knights, Dark Priests, cursed swords... avoid them or kill at leisure, your call. Not the most recommended of the builds. One shots without Aspersio. The ATK of that sword is pretty high too. You have to be careful with magic, though, at least if you're using Gloom Under Night. The loss of Parry gets offset, somewhat, by a proper shield card, but you still lose some resistance (like a 33% more damage). Items within these boxes are on the extremes of the spectrum, from the most useless to the most in demand. and Provoke can be a pain to apply if you're getting mobbed. The gears proposed try to reach to the next multiple of 10 for DEX, but you need to use food to reach the highest levels. You still need the AGI to get enough Flee to move around the map without being bothered. Note: other reports, suggestions, and technical questions belong in their respective subforums. This is the inevitable destination of all players, as they'll start hunting bosses at some point in time. Headgear: any would do here. PRO: Can fight single monster or mobs. Eddga isn't bad if you want to walk around with Defender without being bothered by those pesky Violies. Arrow Vulcan Gypsy. The disadvantage is that in some builds, you need to get the Gloom Under Night Card, leaving you open to magic attacks. MDEF is a bit lower, but also on par. Also, it breaks armour, so take care. The most important card of these builds in Geffenia is Vanberk Card, it's the card that let's you break the high DEF of your enemies. Pneuma can help to fend the Violys while you kill everything else, but you still need to be careful. Same gears but uses Carled. Examples of Niffling Whitesmiths will be shown here. And you retain Parrying and Two-Hand Quicken, meaning that you can spam the skill. Also, kill them fast, they cast Spirit Destructoin skill, taking the SP away from you in 2-3 hits. gefenia01, gefenia02 and etc. It's cheapish, but gets risky. Support Priests/Tanks can get a decent Demon resistance with Kurobuku, 2 Permeters, Holy Robe (without slotting, they aren't "too" expensive) and Khalitzburg/Divine Cross set. No external buffs. 1) Hunter Hunter is the easiest class that can access to element damage with just equipping the arrow. Both would use similar set of gears, as they need the criticals. Garment: Deviling carded Garment, can be a Skin of Ventoss to get more Flee. Same build but with +8 Triple Force Sabre on a Violy. It's a Boss type monster. There are a few variants for this build. All that’s required is diligence and patience. Last but no less pain in the ass is the Violy. Probably a strange build to use in Ragnarok Online, due to the maintenance costs required to use the skill. Same but with Hunting Spear. Be sure to cooperate. Reach TalonRO's team via Support Ticket for detailed and account-sensitive questions and inquiries. Double Strafing Sniper, AGI and DEX build, uses Lord Kaho's Horn, DTTT Composite Bow, Dragon Vest and Manteau set and General Egnigem Cenia shoes. Armour: Bathory Card, while Gloom Under Night adds damage, it leaves you open to magic and you don't have a shield. Soul Breaker: default build. Loot prices can range from 1 zeny to a value that is way over the top. Have good skill coverage and damage. The difference is in this two hand sword: What's all the fuss? Garment: Deviling Card (with Diablos Manteau, Mufler...). In the fountain in the middle you will see a talking spot, click it and throw Lucifer's Lament to the fountain (no, you won't lose it). Anubis and Wanderers are the TOP XP Giving mobs in Revo-Classic. Boss protocol, high DEF, high HP, Undead 4 Property and a pain in the ass. Have good flee and attack speed. Best is using a Dragon Vest, to combine it with Dragon Manteau for garment. PRO: Combo monk functions much like an assassin. See that she has more DEX, so reaches higher damage, but you need to use Moonlight Flower Card instead of Mysteltainn Card. Ice Pick Lord Knight, enough VIT to avoid status ailments, get STR and DEX to Bowling Bash stuff. CON: You'll be targeted by hackers coz you have too much money. Stalker with plagiarized Aspersio, no buffs. You can always swap to other options if you want to take care of other things. CON: Needs to keep distance, low HP, consumes too much arrow. One of them uses Ice Pick and Cart Termination to kill, while the other is the Vampire build. With stat foods, you can get one shot hits on Succubi. Don't bother with Blessing (STR and DEX don't matter here), Impositio Manus (not ATK based) or Aspersio (as said, always Neutral). They drop 4 different accesories, 3 are sellable at NPC, the 4th one is a good accesory and you want to keep or sell it to other players. Have auto-steal and got good aspd and flee. This guide is intended to explain a bit about one of the farming spots present on Ragnarok Online: Geffenia. Avoid getting in the middle of a lot of monsters, try to build up "safe" terrain while killing everything. See that with Holy Marching Hat you can swap to get Aspersio on you. Ice Pick: should be the first thing that comes to your head. Uses Falcon to crit lock too. PRO: Click and watch gameplay. Typically thought of as “the doers,” hunters aim to close as many deals as fast as possible. A VVS fire damascus isn't enough. Also, higher level of this maps offer rarer drops. Lure away the Succubi / Incubi from the AKs / Violies / False Angels before you kill them to make your life easier. Get enough Flee to feel comfortable rather than focusing on damage. Get enough DEX to hit, enough VIT to avoid status ailments, rest to AGI. The problem in Geffenia isn't killing the monsters fast (with that AGI and DEX you spam your BBs faster than the Ice Pick guy), but finding them; so having to hit 2 or 3 times isn't really too much of an issue. You will love the Dark Priest. Mid Headgear: AGI mid with either Bloody Knight Card. Don't forget the meats and teleport away if things get too bad and you can't Hide. You can swap to Kahos after casting it and swap to HMH when it's about to run out. Lower Headgear: anything that increases damage or ATK. It is the stat responsible for successfully hitting monsters or speeding up casting time. If by any chance you got enough damage, or feel like having more survival, Permeter Card is a good choice if using Gloom Under Night Card. this part is usually optional, as it has more of a logistic support than directly helping your attacks. For more info, here, but it's good to set some base premises about it. Holy Marching Hat, this is mainly if you are Triple Attack type and want to autocast Aspersio. Being a hack and slash type of character, Knights are granted access to a new mastery that will open a new type of weapon to wield aside from the Swordman's swords. Garment: there are multiple choices here. That's the risk Intimidate skill has. Armour: Bathory, or if you feel like risking a bit to kill faster, Gloom Under Night Card. Soul Breaker is a skill that slams down a powerful attack on a single target based on your INT and ATK. You can ditch Gloom Under Night, as you will always require 2 hits. Mostly mistaken as a bot. Use Hammerfall before starting to kill, even if it's useless for many monsters here (don't bother with Succubi and Incubi), it might stun a few of them and also proc Vanberk Card effect (works with skills). The hits spam based on ASPD, so get that one decent. You got Double Strafe if you need it, good to take care of a pesky Violy. Damage increasing cards. Get enough DEX to hit at 100% (with Blessing) and keep in mind it's better to keep it at multiples of 5, enough AGI to reach 250 flee with Increase AGI and keep STR at multiples of 10 but try to reach 130, 140 or 150 total STR. This build works if you're using Crusader Spirit skill, so you need to buff. In most cases, they won't be included in the calculators, but feel free to consider them and tweak the values accordingly. The expensive one, with DTT Sherwood Bow. You need to dodge Violys, False Angels, Abysmal Knights and others, as they don't get damaged by your Magnus Exorcismus. This class relies on dealing criticals, rather than hitting normally. Sometimes, when you Intimidate, the monster goes to other players and attacks them. The drawbacks are that you need to put points into INT, plus you got to be careful with the After Cast Delay afterwards. This is a tentative build, having in mind that a Champion has: The only issue is about either luring the monsters, as you don't have Cloaking (nor high Flee); or the Teleport Assault tactics similar to smiths. First one implies using Holy Property weapon or attacks, focusing on the Succubus/Incubus, knowing that you will be able to take damage while you loot. And Smokie Card would be good if you don't have Frilldora Card. No Shield Reflect. Tactics are the same as with the previous type of Stalker (Chase Walk, drag the mobs while Stealing, kill them) but remember that you got a bit more staying power if you feel like it (you can Double Strafe pesky monsters and then do whatever you want to do) thanks to the extra Flee. Paladins got a few tricks in their sleeve when dealing this place. When a … This one uses the Cart Termination skill, a skill that deals high damage to a single target at the cost of 1,500 zeny at highest level. Important Note: as above, this build doesn't require Aspersio. For farming rogues, you can just stay here and be a millionaire. Each hit drains 9% of your total HP from you, unavoidable, for a total of 45% per use of this skill. Mid Headgear: STR mid Stormy Knight Card. You aren't a mobber, so you don't need the VIT that much (use an Evil Druid Card instead and then switch when you want to get healed). Archers in this place need to be careful, killing everything and "securing" areas before stepping in. Remember that this class is also open to buffing yourself if you don't have a Priest. The trick is when mobbing, you need to consider: Here is a list of common gears in this dungeon. Cloaking/Hiding gears aren't bad, and Eddgas might be necessary to avoid flinching. It's a bit harder to handle. Lower Headgear: Samurai Mask, Chewing Bubblegum, Rock Replica, Pirate Dagger. Sadly, it also increases the damage they deal on you, so you need to be careful with it. It's cheaper, but you might want to get external Aspersio and be extra careful. Requires Aspersio to one shot, so Priest buffs have been added. Noticed something? It's recommended to stick to Bathory, as you won't one shot the monsters anyway and you'll be immune to the Shadow property magic. Armor: Bathory/Evil Druid carded Armor (don't use Evil Druid if you're using Aspersio); Dragon Vest recommended if possible, particularly if it's enchanted with STR, AGI or Flee. You want to kill everything, or at least, be able to; and Aspersio won't let you kill False Angels. Soul Ring - combat headgear: you gather mobs with Soul Ring on, but before the killing, swap to Vanberk headgear/Kahos.

Confirmation Letter To Nephew, Sba3 Brace Strap, Reddit Silver Discord Emoji, Sleiman Tajjour Sentenced, Clay Sharpe Wife, Razer Huntsman Mini Rgb Modes, Houston Fire News Today, Sodium Selenide Lewis Structure,

답글 남기기