ck2 seize trade post

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If taking the trade post via a plot isn't just smashing in and taking it(and it obviously isn't since there's no combat involved), what is it? ck2 reconquista decision. I suspect it can only be possible if they own a lot more trade posts than you. Trade post limit = (1 + PalaceBonus + Number of unlanded adult male dynasty members in court) * (1 + Trade Practices technology bonus) The result of the above formula is rounded (.5 is rounded up). Expand your trade empire as you compete with the other four Patrician families for the coveted position of Doge and the leadership of the Republic. If so, how is that any different from plotting to have people killed, and why is having people killed allowed but not taking their trade posts? With the Horse Lords or Jade Dragon DLC, they can also be built by local rulers along the Silk Road or the Trans-Saharan Trade Route. See. I'm not going to use one out of principle. Crusader Kings II: Conclave - can I appoint myself Minister of Murder? All Merchant republic trade post[1] building lines share the same basic requirements as described below. They operate similarly to the Silk Road trade posts, but with some differences. Crusader Kings II: The Republic (DLC) STEAM digital * Experience a new and different type of game by playing as one of the great Merchant Republics: Venice, Genoa, Pisa, the Hanseatic League or Gotland * As the head of a Patrician family, you must guide your Republican dynasty through fortune and misfortune in a world dominated by kings and emperors * Build Trade … Trade post destruction may or may not be sufficient to reach 100% warscoe by itself. Owned counties in a merchant republic automatically destroy rival republics' trade posts, and give you cheap access to building more (something like 90g each). Wars: • Once you get to king level, republic's methods of expansion are mostly holy wars and inviting claimants. Occupation or siege also reduces the value of trade flowing through the province, by 10% and 25% respectively. Español - Latinoamérica (Spanish - Latin America). Anti-pope seems sort of broken for republics, I'm not sure if they should really allow that. While the government has publicly claimed that it has no intentions of requiring domestic vaccine passports, ministers… Note that the Radhanite buildings will disappear if their owner ceases to meet the requirements. But it's completely okay and good for the Republic for me to exterminate the entire family line of a rival family to inherit all their cities? To seize weaker families trading posts would be hard to explain how it would make theRepublic itself stronger, since logical the Republic would benefit from several strong families. You missed my point. Crusader Kings II - Paradox Entertainement (02/12) Thread starter Tellus; ... then merely a trading post on the Warnow River. Republics with a trade post in a county have a 'Seize City' CB on the local city, subject to various constraints. As said, only if you're behind. Crusader Kings II - game update v1.092 - Download. Like coastal Silk Road provinces, coastal Trans-Saharan Trade Route buildings can have both standard trade post buildings and Trans-Saharan Trade Route buildings, if their owner is a merchant republic. If you want to start taking rival trading posts for your own as the Doge, I have one suggestion: murder.. Feudal rulers with trade posts in their land receive an Embargo Casus Belli on the Republic, which if successful will raze the trade posts within their borders for a handsome payout. All trademarks are property of their respective owners in the US and other countries. Large rich trade zones boost the income of their trade posts, along with the income of cities in the zone's provinces. Both the trade zone controlled by the province owner and the total trade value along the entire route affect income. However, as the three coastal Trans-Saharan Trade Route provinces (Anti-Atlas, Cebta, and Tripolitana) lack the ability to build any Trans-Saharan production buildings, the difference is less pronounced as compared to the Silk Road provinces. Introduced in Patch 3.0 alongside map changes to North and sub-Saharan Africa, these trade posts also require Horse Lords or Jade Dragon DLCs. The cost is also modified by 40% times the province's top liege's opinion of the builder. The only real difficulty in the game comes from self-imposed challenges like playing weak/horribly positioned nations and intentionally hindering yourself. This means that the value of the Trans-Saharan Trade Route is largely found in Trade Post provinces, and among those, in provinces where special production buildings[2] can be constructed. Is it even possible to take a trade post from one of your rival patrician families when you're doge? If they aren't in the same republic, just take the county the trade post is in. Crusader Kings II. Game update (patch) to Crusader Kings II, a(n) strategy game, v1.092, added on Wednesday, March 27, 2013. file type Game update. – Added cooldown before the Seize Trade Post plot can be used on the same character again – Republic random trade events are now slightly less likely to occur – … Patch 1.09 was released on the 14th January 2013. What is that supposed to entail? ... - Added cooldown before the Seize Trade Post plot can be used on the same character again Crusader Kings II - game update v.1.091 - Download. Crowning himself Doux of Rana and ruling from the fortress of Rugard on Rana itself, Branimir found himself in a position to continue pursuing territorial gains. Also just regular Republic politics. It was more useful for connecting my trade zone. Merchant republic and Silk Road trade post buildings data is located at, /Crusader Kings II/common/buildings/00_tradepost.txt, Trans-Saharan Trade Route trade post buildings data is located at, /Crusader Kings II/common/buildings/01_tradepost.txt, https://ck2.paradoxwikis.com/index.php?title=Trade_post&oldid=42911, Be one of the Trans-Saharan Gold production provinces. For example, it is now possible to seize the entire trade zone in the Baradin Bay or lay a sea route from Kezan to Kalimdor. Notably, none of the Trans-Saharan Trade Route buildings add any Garrison or Fort level to the provinces. Trade posts can only revoked by the Doge, and the Doge can't have his trading posts revoked. No, you can't mess with the patricians when you're the Doge. You can go over it by seizing others' trade posts and other mechanations; the trade post limit only affects your ability to "build" trade posts. Rulers also have random event chains to attempt to destroy a trade post within their demesne or to demand a bribe from the post's family. That's just regular petty "you got one more trade post than me so I'm going to take it to balance things in my favour". (For landless patricians, the distance is calculated from the location of their court, which is usually the republic's capital.) Arbitarily making things impossible with no real explanation for it isn't a good way of balancing things, and it's not like CK2 is a hard game anyway. - The Seize Trade Post plot now always costs a small amount of money to implement - The Holy War CB no longer works against too distant targets - … Control of sea zones can increase the number of contiguous trade posts in a patrician's trade zone. by KURT ZINDULKA 18 Feb 2021 Companies in Britain have been tasking law firms to craft “no jab, no job” contracts that would bar prospective employees from being hired unless they have been vaccinated against the Chinese coronavirus. "Palace bonus" is determined by the number of extra trade posts granted by the main building upgrade in a patrician's, "Capital bonus" is set to +2 if the capital holding of the House has the building Stone Roads. Coastal Silk Road provinces which are considered important locations can have both standard trade post buildings and Silk Road buildings, if their owner is a merchant republic. Blunt maces in the face in bright daylight not so much (which is what seizing trading posts is the equivalent of). All rights reserved. And by the grace of God, they stopped happening once my son-in-law inherited. If you lose battles, that will certainly set you back. 'A Game of Thrones' is a user modification for Crusader Kings II not affiliated in anyway with Paradox Interactive or the rights holders to 'Game of Thrones' and 'A Song of Ice and Fire'. Wars: • Once you get to king level, republic's methods of expansion are mostly holy wars and inviting claimants. - Added cooldown before the Seize Trade Post plot can be used on the same character again - Republic random trade events are now slightly less likely to occur - Lowered the cost and buildtimes of all Family Palace buildings - Fixed an issue where the Seize Trade Post plot wasn't properly cancelled The trade post limit of a given patrician is calculated using the following formula: Example: a patrician with level 4 in Trade Practices in the republic's capital, a Grand Palace (level IV upgrade), 3 sons, 1 brother and no other living unlanded adult male family member is expected to have (1+9+4)*1.10=15.4 i.e. The cost is increased by 30% times the distance to the closest settlement controlled by the builder of the trade post. Trade posts are income-generating holdings that do not count toward a ruler's demesne limit. Merchant republic trade posts have a base cost of 150 wealth to build and take 12 months. (Quote) Accidents happen! Only one trade post can exist per province. This was done so that an immortal ruler could not rule the nation indefinitely, and we also redesigned the map to make large trade zones possible. Additionally, one Merchant Republic can offer monetary inducements to a Kingdom or Empire to embargo another Republic. Just intrigue? Silk Road trade posts can be owned by either the owner of a province or a patrician, and cost 50 gold to build. Additionally, trading posts can only be revoked if a patrician family is above their trading post limit. file size 151.5 MB. The trade post holdings must be protected by the main holdings of the province. January 23, 2021 Uncategorized 0. The latest expansion for Crusader Kings II is looking to launch the fleets of the medieval merchant republics, offering a very different gameplay style to the feudal lords we've lived through so far. Once you're leading, you can only be a target and not the ne seizing assets - otherwise it'd be laughably easy to seize every good trade post. 1348 posts • Previous; 1... 19; 20; 21... 34; Next; incognito :P. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The following details of the assassination timescale is taken from a post by Fawr on the official Paradox game forum. This modification and it's team takes no income or profit, whether it be through donations, advertisements or any other form of revenue. - Doges can no longer use the Seize Trade Post plot - Patricians can now only use the Seize Trade Post plot on Patricians owning more Trade Posts than themselves - The Seize Trade Post plot now always costs a small amount of money to implement - The Holy War CB no longer works against too distant targets And with the sub-par AI in terms of establishing trade posts, you gotta intentionally suck really hard for that to ever happen. ... - Doges can no longer use the Seize Trade Post plot In The Republic you play as a Patrician in one of the great medieval Merchant Republics. Click on Republic menu on teh top left, click on the holding below your heir's potrait, and build mansion/great mansion/palace/etc and it will greatly increase your trade post limit. However, unlike the Silk Road, provinces do not receive as large a passive boost to taxes from castles, cities and temples. At least, not in any way I've ever found. They can be built by merchant republics in coastal provinces (including provinces they do not own). The most valuable of these provinces, the Gold Production provinces of Bure and Bambuk, will periodically give out gold to whomever owns them; the gold will eventually deplete, rendering the Gold production buildings in the province inactive, and adding inflation modifiers to the province. When built trade posts must be connected by sea to your capital so if the capital is in Venice, trade posts cannot be built in the Indian Ocean. When a patrician family has no male members, it falls and is replaced … What about plotting to take a trade post rather than declaring war over it? 15 trading posts. Mythos. If you white peace, you'll lose some prestige, but if you lose the war, you'll have to pay reparations , almost certainly more gold than you could have possibly won from loot. This page was last edited on 19 February 2021, at 17:45. Both the trade zone controlled by the province owner and the total trade value along the entire route affect income. © Valve Corporation. Each patrician can build a limited number of trade posts based upon the size of his family palace, the number of dynastic men he has in his court, and the level of Trade Practices technology in the republic's capital (not the patrician's capital, should the two be different). It was more useful for connecting my trade zone. The distance is calculated by sea unless the province is adjacent. One Merchant Republic can not own a trade post in territory controlled by a rival Merchant Republic, such trade posts will be removed without any notification. • Enabling plot to seize trade post was nice, but even without it, I could plot to eliminate other houses instead and randomly inherit 1/4 of their trade posts anyway. Note that even without trade posts, Silk Road provinces receive passive boosts to taxes from castles, cities and temples. Bigger trade zones (areas of connected trade posts and controlled sea zones) yield more money, so you want to try to maintain chains of trade … In order for a patrician to control a sea zone he must have more trade posts connected to that zone than any other patrician. Merchant Republic gameplay (Duke or higher tier Republics with a coastal capital) Added a 'Grant Independence' diplomatic interaction Titles can now automatically change name depending on the culture of their top liege The Reign length opinion modifiers are now dependent on how long a character has been the liege of someone, … I even tried just exterminating the entire family, but when the new family rose up they magically obtained all the old one's trade posts. The result of the above formula is rounded (.5 is rounded up). Game update (patch) to Crusader Kings II, a(n) strategy game, v.1.091, added on Monday, January 28, 2013. file type Game update. #3. Ideally, every family should have the same amount of trading posts. How are they taking it? I was gonna type out a long post but I'll save us both the effort. level 2 All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... Once you're leading, you can only be a target and not the ne seizing assets - otherwise it'd be laughably easy to seize every good trade post. • Enabling plot to seize trade post was nice, but even without it, I could plot to eliminate other houses instead and randomly inherit 1/4 of their trade posts anyway. Former Trade Post Owner Informed 84 REP.73: Former Trade Post … I can't find any way to do it. If a Silk Road province is occupied or is being sieged during a war, the value of trade flowing through the province will be reduced by 10% if under siege and 25% for occupation. The Republic is the third expansion for the critically praised strategy / RPG Crusader Kings II. Yes. The Silk Road is visible in the Economy and Trade Zone map modes. Please help with verifying or updating older sections of this article.At least some were last verified for version 3.0. Well, the Doge is supposed to work for the best of the Republic overall. There are a number of ways a plot target can die: Poison - 400 years* Falling - 300 years* Archers - … The Horse Lords or Jade Dragon DLCs allow any ruler to build trade posts at specific provinces along the Silk Road land route between China and Europe. Crusader Kings 2 Succession/Learning Game ... No seize trade post plots and trade post income is lower. Like the Silk Road, the Trans-Saharan Trade Routes are visible in the Economy and Trade Zone map modes. Don't forget, large trade zones give more profit. Daggers in the dark is regular Republic politics. Contiguous trade posts with the same patrician owner create trade zones. Also, the Seize Trade Post plot has been nerfed in several ways (see the change log below. Don't think they can take any from each other then? There's some logical holes in the way Republic intrigues work, that's for sure. Easier isn't necessarily better, especially not when playing a Republic is already ridiculously overpowered. Also note that the information provided here is relevant as of patch 1.06b, and may not be fully applicable if assassination plots are modified in subsequent patching. Seize Trade Post(交易所の掌握) † 共和国(Republics)の都市貴族(Patricians)の間で、標的の支配するTrade Postを指定して行使するCB。自分が4つ以上、または標的よりも多くのTrade Postsを支配している場合は行使できない。 Paradox Grand Strategy: Crusader Kings, Europa Universalis, ETC Thread ... Patricians have a CB that lets you seize a trade post from other patrician families, but it can't be used on patrician families within the same republic if you have too many more trade posts than they do.

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